How do I create a sprite in GameMaker?
Another way is to click on “Resources” in the top toolbar, then click on “Create Sprite.” Click and drag an image from any folder on your computer directly into the workspace in GameMaker. Click on the “New Sprite” button in the object properties window after you’ve created an object. More on objects at a later time…
How do I get the current sprite in a game room?
This function draws the given sprite and sub-image at a position within the game room. For the sprite you can use the instance variable sprite_index to get the current sprite that is assigned to the instance running the code, or you can use any other sprite asset.
How do I use the sprite editor?
Draw something into the image editor and take some time to play with the options, then when you are ready close the workspace (which will save the image) to take you back to the workspace with the sprite editor in it. We’ll discuss a few other features of the sprite editor that are important to know when just getting started…
How to use SWF vector sprites in a game?
As you have now seen, SWF vector sprites are used in a game just like any other sprite. You can use all the built in variables with them, and you can draw them with all the draw functions except the draw_sprite_part() and draw_sprite_pos() functions.
How to use sprite stacking for the walls in your game?
Create another object that will use the Sprite Stacking technique. I’ll make mine oWall, because I want to use Sprite Stacking for the walls in my game. Add a create event, and add just one line of code for now: You’ll be able to change which objects are higher up on the z axis by using this variable in your game.
Why do all sprites have a name?
All sprites (and all other resources) must have a name given to them so that you (and GameMaker Studio 2) can identify them easily, although you should note that this name is really just a variable which holds an ID value that „points“ to the resource, in this case a sprite.
How do I check whether a sprite exists or not?
Determines whether a sprite exists or not. The index of the sprite to check. This function returns whether a sprite with the specified index exists or not. Please note, that the value used for checking must have been initialised previously or else you will get an error causing GameMaker: Studio to close.
How do I add a sprite to an event?
Set your sprPlayer_Idle sprite as the object sprite. Add the Create, Step, End Step, and Draw events. Add the Run Code action to each event. Open up the Create event code and add the following lines: Copied to clipboard. Next we move on the to Draw event.
How do I change the Order of frames in sprite editor?
If you want to add a frame to the sprite, you can click the “+” to the left of the sprite frame previews. You can also click and drag a frame before or after another frame to change the animation order. You can click on a frame to select it, then click on the “X” in the upper right to delete the frame.